Kiosk Mode in VR

Kiosk Mode in VR

...or how we replaced "Oculus Go" with "PicoVR G2 4K" 2016 we developed RochlitzVR: a Installation at Schloss Rochlitz. More information about this project here: http://blendfx.com/project/rochlitz-vr/ Back then we used Samsung GearVR: a Samsung S6 in a plastic device...

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9. Konsum Leipzig Tischtennis Firmen-Cup

9. Konsum Leipzig Tischtennis Firmen-Cup

TABLE TENNIS COMPANYS-CUP On May 26th 2019 the "Konsum Leipzig" Tabletennis Companies-Cup took place for the ninth time.  218 hobbyists from 43 different companies from Leipzig were part of the tournament, and this year we participated as well for the first time.THE...

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OpenMovieVR: “Sintel”

OpenMovieVR: “Sintel”

We just released another update for OpenMovieVR! It not only brings you new features like improved playback controls, including forward/rewind, but also a new open movie with 3 new environments. It's an old classic by the Blender Institute: "Sintel". In this short...

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OpenMovieVR: First ambiVR movie!

OpenMovieVR: First ambiVR movie!

More goodies are coming to OpenMovieVR!  ambiVR “Caminandes LLamigos” will be the first open movie ever with a movie event based environment change. This will switch your VR environment based on certain key scenes in the movie, a technology we like to call ambiVR (a...

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VRAIS Tools

VRAIS Tools

Even though we didn't find the time recently to put as much love into our free VR viewer VRAIS as we would like to, we still use it in our daily VR workflow. It's one of our main tools to quickly view and test our VR renderings internally. Once we need to collaborate...

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OpenMovieVR 2.0

OpenMovieVR 2.0

We just published Open Movie VR 2.0 for Google Cardboard: https://play.google.com/store/apps/details?id=com.blendfx.omvr! What started as an experiment, as a virtual reality app playground, quickly became much bigger than we ever thought. We expected to get maybe a...

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Cubemap Support is here!

Good news! In collaboration with our colleagues from Mikavaa we brought cube map support to VRAIS! Why is that interesting? Well, you can save almost a third of the rendertime. When you render equirectangular, a lot of samples are waisted on the poles. Basically, the...

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