OpenMovieVR: “Sintel”

OpenMovieVR: “Sintel”

We just released another update for OpenMovieVR! It not only brings you new features like improved playback controls, including forward/rewind, but also a new open movie with 3 new environments. It's an old classic by the Blender Institute: "Sintel". In this short...

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VRAIS Tools

VRAIS Tools

Even though we didn't find the time recently to put as much love into our free VR viewer VRAIS as we would like to, we still use it in our daily VR workflow. It's one of our main tools to quickly view and test our VR renderings internally. Once we need to collaborate...

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OpenMovieVR 2.0

OpenMovieVR 2.0

We just published Open Movie VR 2.0 for Google Cardboard: https://play.google.com/store/apps/details?id=com.blendfx.omvr! What started as an experiment, as a virtual reality app playground, quickly became much bigger than we ever thought. We expected to get maybe a...

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Cubemap Support is here!

Good news! In collaboration with our colleagues from Mikavaa we brought cube map support to VRAIS! Why is that interesting? Well, you can save almost a third of the rendertime. When you render equirectangular, a lot of samples are waisted on the poles. Basically, the...

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OpenMovieVR

OpenMovieVR

Wouldn’t it be nice to be able to watch Cosmos Laundromat together with Victor, sitting on Frank’s island and watch the sunset? Or go to the “Oude Kerk”, one of the locations from Project Mango, and watch Tears of Steel there? Well, now you can do that! You just need...

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Leipzig Summer of Code

Leipzig Summer of Code

I guess every Blender user has the dream of having his own developer sitting right next to him to code everything you want. During one of the recent „Blender Beers“, the more or less regular meet-ups of the slow but steadily growing Blender user group here in Leipzig,...

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Everest Trash Collector

Everest Trash Collector

Last month (March 2015) till today we worked on an app called "Everest Trash Collector". It's a 2D runner game for iPhone and Android (and also tablets).       More infos on the project page: LINK For the main part we used Unity3D. It's a great tool and it was a nice...

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