Recently blendFX has started to explore interactive worlds. With the new Global Illumination texture baking with Cycles in Blender and the great interaction between Blender and Unity3D it’s a lot of fun to create realtime content. Especially if you combine this with realtime face-tracking techniques you can create very interesting applications. Below is demovideo of our current experiments.

If you want to try our little experiment with Unity, head over to http://interactive.blendfx.com