Rochlitz VR

Rochlitz VR

info   client: Schlösserland Sachsen genre: virtual reality app year: 2016 tools: blender, unity     Rochlitz VR “Rochlitz VR” is a virtual reality app which we did for  Staatliche Schlösser, Burgen und Gärten Sachsen gemeinnützige GmbH (http://www.schloesserland-sachsen.de).  It’s a virtual reconstruction of a one of the chambers from the old castle “Schloss Rochlitz” in Saxony, Germany. Today you can see the remains of 5 different periods from the 800 years long history of the “captain’s chamber” (“Hauptmannsstube”) in that room. Together with conservators and museologists from the castle’s museum we reconstructed, modeled, textured and rendered the captain’s chamber how it might have looked like in the romanic, gothic and renaissance period. The high resolution stereoscopic panoramas, rendered with Blender, where then taken to the game engine Unity, where we put interactive elements to the scenes in order to create an intuitive and immersive VR experience, which the visitors of the castle will be able to enjoy with a Gear VR headset.   Modeling, Shading, Rendering: Sebastian Koenig Programming, App Development: Simeon Conzendorf Germany news article:...
TerraX – Die Spur des Geldes

TerraX – Die Spur des Geldes

info   client: cinecentrum / ZDF genre: documentary year: 2014 tools: blender, photoshop, after effects       TerraX Last year we created the graphics, FX and animations for two episodes of the documentary series “Terra X” for the german TV station ZDF. These episodes, called “Spur des Geldes” (the path of money), cover the origins and evolution of money, where coins came from, who printed the first bank notes and how the credit system was invented. We had to animate several historic maps, do animated 2.5D paintings, chapter transitions, 3D animations of books, coins and maps and create several VFX and overlays for the moderations. Our main tools were Blender, Photoshop and AfterEffects. Production took place between November and December 2014. We worked in a small team to finish the different tasks. Project Management: Sebastian Koenig 3D, Matchmoving, Compositing: Sebastian Koenig, Simeon Conzendorf Transitions and 2.5 Animations: Nico Banisch Intro: Falk Johnke Vectors and Maps: Ulrike Jentzsch Graphic Design: Susanne Weigelt You can find more...
Geschichten hinter vergessenen Mauern – Die Trilogie

Geschichten hinter vergessenen Mauern – Die Trilogie

info customer: overlight genre: intro, lower thirds, compositing year: 2012-2014 tools: blender, AE lenght: n.A.   Since 2012 we work for this documentary series. For the first part we did the intro animation and for the second & third part we also started to make lower thirds and transitions between timelapse videos and drawings. The whole DVD creation was also part of the job. more Information (german) on www.lostplace-dokfilm.de crowdfunding: www.visionbakery.com/ghvm...
“Hilde Benjamin” virtual pinboard

“Hilde Benjamin” virtual pinboard

info client: trickkiste.tv / mdr genre: documentary year: 2013 tools: blender length: 12 clips   “Hilde Benjamin” – Virtual pinboard This is a breakdown of one of 12 pinboard shots which we did for a documentary for the German TV Station MDR. Each of these clips was used to introduce one of the characters from the documentary with a short camera animation. Kay Dombrowsky from trickkiste.tv was doing the color grading for the whole series on his DaVinciResolve. You can find more information on www.accentus.de in german or...
“Friedrich August” virtual gallery

“Friedrich August” virtual gallery

info client: trickkiste.tv / mdr genre: documentary year: 2013 tools: blender  “Friedrich August” This is a breakdown of one of 9 gallery shots which we did for a documentary for the German TV Station MDR. Each of these clips was used to introduce one of the characters from the documentary with a short camera animation. Kay Dombrowsky from trickkiste.tv was doing the color grading for the whole series on his DaVinciResolve. You can find more information on www.accentus.de in german or...