by Sebastian König | Apr 8, 2014 | Allgemein, Blender
This year the annual LibreGraphicsMeeting took place in Leipzig. There have been a lot of interesting talks about Open Source, Free Software and lots of great projects. On April 4th 2014 Francesco Siddi from the Blender Foundation came to Leipzig to introduce...
by Sebastian König | Mar 24, 2014 | Allgemein, Realtime
Recently blendFX has started to explore interactive worlds. With the new Global Illumination texture baking with Cycles in Blender and the great interaction between Blender and Unity3D it’s a lot of fun to create realtime content. Especially if you combine this...
by Sebastian König | Mar 15, 2014 | Allgemein
Open Movie Project Last week the Blender Foundation has launched the fundraising campaign for Project Gooseberry, the next Open Movie Project. But unlike the previous Open Movies this will not just be a shortfilm, produced in the Blender Institute, this is going to be...
by Sebastian König | Mar 4, 2014 | Allgemein
One of the new things in Blender 2.70 is the Weight setting for tracks in Blender. With zero weighted tracks you can easily measure your scene with lots of markers without affecting your carefully tracked and calculated 3D camera solution.
by simeon | Mar 3, 2014 | Allgemein
Ok, today is the 3rd of March 2014 and with a delay of one month (yeah!) we now decided to set the status of blendfx.com to “online”. Whatever this means.