OpenMovieVR

OpenMovieVR

Wouldn’t it be nice to be able to watch Cosmos Laundromat together with Victor, sitting on Frank’s island and watch the sunset? Or go to the “Oude Kerk”, one of the locations from Project Mango, and watch Tears of Steel there? Well, now you can do that! You just need a Google Cardboard and a smartphone (only Android for now, iOS coming later). We put together an App to watch three of the Blender Institute’s Open Movies in VR. But why?! Isn’t that totally pointless? Yes! It is! But still, it’s fun, at least we think so. Mobile VR Also, we wanted to put together a showcase for what we can do with mobile VR. Because currently that’s really our focus here at BlendFX. The Oculus and Vive etc. are certainly super cool, but the entrance barrier for the average user is quite high, whereas mobile VR doesn’t take you more than just a Google Cardboard and your smartphone. However, smartphones are still quite limited when it comes to graphics, especially if you want to do stereo, where the scene has to be rendered twice, one for each eye, with an acceptable framerate. So instead we render everything in Blender, using the spherical stereo option to create stereoscopic panorama spheres which we then import to Unity. That way we get the best visual quality possible without sacrificing too much performance. And because Unity is a game engine we have full control over the scene and can add a bit of extra 3D content that fits into the pre-rendered panorama. We did already some experiments with our first VR app...
Everest Trash Collector

Everest Trash Collector

Last month (March 2015) till today we worked on an app called “Everest Trash Collector”. It’s a 2D runner game for iPhone and Android (and also tablets).       More infos on the project page: LINK For the main part we used Unity3D. It’s a great tool and it was a nice challenge to combine 2D graphics from Hiroaki Ando with a 3D World (from a fix side perspective). For many elements, especially the level design and preparing images to create polygon colliders, we used Blender, which is just great and works very well in combination with Unity3D. We also uses the BakeTool to create all 64x64px vertices color maps in about 20 seconds. This app was created in collaboration with Thirdpole, blechfisch and Mikavaa. This app uses music from www.playonloop.com...

blendFX.com online

Ok, today is the 3rd of March 2014 and with a delay of one month (yeah!) we now decided to set the status of blendfx.com to “online”. Whatever this means.