Cubemap Support is here!
Good news! In collaboration with our colleagues from Mikavaa we brought cube map support to VRAIS! Why is that interesting? Well, you can save almost a third of the rendertime. When you render equirectangular, a lot of samples are waisted on the poles. Basically, the...
OpenMovieVR
Wouldn’t it be nice to be able to watch Cosmos Laundromat together with Victor, sitting on Frank’s island and watch the sunset? Or go to the “Oude Kerk”, one of the locations from Project Mango, and watch Tears of Steel there? Well, now you can do that! You just need...
VRAIS – VR Awesome in Space
We are happy to finally provide the first update of our VR viewing and sharing app VRAIS. We introduced the first version 2 weeks ago at the Blender Conference 2015 in Amsterdam. Now we fixed many bugs and added a few new features such as drag and drop, a new GUI in...
Leipzig Summer of Code
I guess every Blender user has the dream of having his own developer sitting right next to him to code everything you want. During one of the recent „Blender Beers“, the more or less regular meet-ups of the slow but steadily growing Blender user group here in Leipzig,...
Everest Trash Collector
Last month (March 2015) till today we worked on an app called "Everest Trash Collector". It's a 2D runner game for iPhone and Android (and also tablets). More infos on the project page: LINK For the main part we used Unity3D. It's a great tool and it was a nice...
Interview with RenderStreet about Blendertraining
One of the things we do at blendFX is software training. Simeon and Falk have been giving company courses for the realtime mastering software ORAD, and I am producing DVDs, online courses and company training for our favorite 3D software Blender....
The importance of Open Movies
Project Gooseberry We at blendFX think Project Gooseberry is one of the most important things happening to Blender right now. At this moment there is one day left to collect enough funding so that the crowdfunding campaign can be extended to hopefully meet its goal in...
LibreGraphicsMeeting 2014: “The Manikin”
During last weeks LibreGraphicsMeeting in Leipzig Sebastian gave a talk about one of his projects from 2013, the 3d reconstruction, animation and 3d print of an ancient puppet, exhibited in the Grassi Museum Leipzig.
LibreGraphicsMeeting 2014: Francesco Siddi on Project Gooseberry
This year the annual LibreGraphicsMeeting took place in Leipzig. There have been a lot of interesting talks about Open Source, Free Software and lots of great projects. On April 4th 2014 Francesco Siddi from the Blender Foundation came to Leipzig to introduce...
“CarFace” – Realtime face-tracking tests with Unity3D
Recently blendFX has started to explore interactive worlds. With the new Global Illumination texture baking with Cycles in Blender and the great interaction between Blender and Unity3D it's a lot of fun to create realtime content. Especially if you combine this with...