by Sebastian König | May 14, 2017 | Allgemein, Blender, VR
We just released another update for OpenMovieVR! It not only brings you new features like improved playback controls, including forward/rewind, but also a new open movie with 3 new environments. It’s an old classic by the Blender Institute: “Sintel”....
by Sebastian König | Mar 15, 2017 | Allgemein, Blender, VR
More goodies are coming to OpenMovieVR! ambiVR “Caminandes LLamigos” will be the first open movie ever with a movie event based environment change. This will switch your VR environment based on certain key scenes in the movie, a technology we like to call ambiVR (a...
by Sebastian König | Mar 3, 2017 | Allgemein, Blender, VR
Even though we didn’t find the time recently to put as much love into our free VR viewer VRAIS as we would like to, we still use it in our daily VR workflow. It’s one of our main tools to quickly view and test our VR renderings internally. Once we need to...
by Sebastian König | Jan 30, 2017 | Allgemein, Blender, VR
We just published Open Movie VR 2.0 for Google Cardboard: https://play.google.com/store/apps/details?id=com.blendfx.omvr! What started as an experiment, as a virtual reality app playground, quickly became much bigger than we ever thought. We expected to get maybe a...
by Sebastian König | Jun 27, 2016 | Allgemein
Good news! In collaboration with our colleagues from Mikavaa we brought cube map support to VRAIS! Why is that interesting? Well, you can save almost a third of the rendertime. When you render equirectangular, a lot of samples are waisted on the poles. Basically, the...
by simeon | Apr 28, 2016 | Allgemein, Blender, Experiment, Unity, VR
Wouldn’t it be nice to be able to watch Cosmos Laundromat together with Victor, sitting on Frank’s island and watch the sunset? Or go to the “Oude Kerk”, one of the locations from Project Mango, and watch Tears of Steel there? Well, now you can do that! You just need...