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SEBASTIAN KÖNIG

SEBASTIAN KÖNIG

CEO | 3D & VFX Artist

After his diploma for art education at the University for Art&Design Halle Sebastian started to work as a 3D & VFX freelancer. Together with Simeon he started blendFX in 2014. Now he is the lead 3D artist at blendFX and as technical director and render wrangler responsible for the 3D and render pipeline. Pathtracing all the pixels!

sebastian@blendfx.com

SIMEON CONZENDORF

SIMEON CONZENDORF

CEO | Developer

Simeon started as 2D/3D motion designer in Leipzig, using Adobe AfterEffects, Premiere, Photoshop, Avid and of course Blender. After founding blendFX he started coding and developing for Virtual and Augmented Reality with Unity and Blender, making VR and AR experiences as pleasant as possible!

simeon@blendfx.com

FALK JOHNKE

FALK JOHNKE

CEO | 3D & VFX Artist

Falk is a 2D/3D animation and VFX artist,
working for several clients in Leipzig. He is the generalist in our team. From 3D modeling, animating and shading to motion design and photography – he can do it. Cooking his favorite noodles for the team makes him indispensable in the office!

falk@blendfx.com

CLEMENS BEUTE

CLEMENS BEUTE

3D Artist

Clemens studied Game Art and 3D Animation at the SAE Institute in Leipzig and works at blendFX since 2018. Being a former dental technician he transferred his analog modeling skills into the digital world of 3d graphics. During all the years Blender has always been his trusty companion for 3d modeling. Clemens worked on several Unreal Engine 4 projects as well. Hyped for everything procedural!

clemens@blendfx.com

SILKE FISCHER-IMSIEKE

SILKE FISCHER-IMSIEKE

3D Artist

Silke graduated from the Academy of Fine Arts (HGB) in Leipzig, specializing in Media Art. After that she worked as a freelance artist for several years. She focuses on 3D character modeling and animation with Blender. Out of a general passion for “blending” 2D and 3D workflows, Grease Pencil has emerged as one of her favorite tools.

silke@blendfx.com

MARC DIETSCHE

MARC DIETSCHE

Project manager

After studying Media and Information Sciences in Offenburg and finishing his Master Studies at the HTWK Leipzig, Marc took a little detour to Frankfurt am Main to work in a big advertising agency. Coming back and finally settling in Leipzig, he found his way to blendFX and supports the team in making the projects we love possible.

marc@blendfx.com

The story of my Carl Zeiss “Olympia” f2,8/180mm Sonnar

HISTORY Years ago I bought this beast of a lens on Ebay (225€) because I wanted to have an old fast tele lens on a budget. I had tried several old glasses before, and some where fine but others not. My all time favorite lens is the Nikon NIKKOR-S.C Auto 1:1.4 f=50mm....

Kiosk Mode in VR

...or how we replaced "Oculus Go" with "PicoVR G2 4K" 2016 we developed RochlitzVR: a Installation at Schloss Rochlitz. More information about this project here: https://blendfx.com/project/rochlitz-vr/ Back then we used Samsung GearVR: a Samsung S6 in a plastic...

9. Konsum Leipzig Tischtennis Firmen-Cup

TABLE TENNIS COMPANYS-CUP On May 26th 2019 the "Konsum Leipzig" Tabletennis Companies-Cup took place for the ninth time.  218 hobbyists from 43 different companies from Leipzig were part of the tournament, and this year we participated as well for the first time.THE...

Astoria VR on Kurzsuechtig 2019

KURZSUECHTIG Last Saturday we were invited to pitch our current project Astoria VR, which we are working on together with hug films, at the VR event of a local film festival, "Kurzsüchtig". We were awarded with an honorable mention. KUNSTKRAFTWERK The best thing...

Astoria VR on EastDoc 2019

East Doc On March 14th 2019 filmmaker and producer Alina Cyranek is pitching our current VR project at the East-Doc festival in Prague! AstoriaVR, produced by hug films and still work in progress, is a VR experience that takes you back to 1986, where you visit the...

Working with Blender and the ARRI Alexa

The Jackpot Recently we have been working on a shortmovie called "Der Hauptgewinn" ('The Jackpot'), by German director Alice von Gwinner. It was a very interesting technical challenge and we learned a lot from it, so we wanted to share some of that with you. The movie...

OpenMovieVR: “Sintel”

We just released another update for OpenMovieVR! It not only brings you new features like improved playback controls, including forward/rewind, but also a new open movie with 3 new environments. It's an old classic by the Blender Institute: "Sintel". In this short...

OpenMovieVR: First ambiVR movie!

More goodies are coming to OpenMovieVR!  ambiVR “Caminandes LLamigos” will be the first open movie ever with a movie event based environment change. This will switch your VR environment based on certain key scenes in the movie, a technology we like to call ambiVR (a...

VRAIS Tools

Even though we didn't find the time recently to put as much love into our free VR viewer VRAIS as we would like to, we still use it in our daily VR workflow. It's one of our main tools to quickly view and test our VR renderings internally. Once we need to collaborate...

OpenMovieVR 2.0

We just published Open Movie VR 2.0 for Google Cardboard: https://play.google.com/store/apps/details?id=com.blendfx.omvr! What started as an experiment, as a virtual reality app playground, quickly became much bigger than we ever thought. We expected to get maybe a...

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