V CREATE 3D ENVIRONMENTS
VR AWESOME IN SPACE
V LET THE MAGIC HAPPEN
THIS IS US
After his diploma for art education at the University for Art&Design Halle Sebastian started to work as a 3D & VFX freelancer. Together with Simeon he started blendFX in 2014. Now he is the lead 3D artist at blendFX and as technical director and render wrangler responsible for the 3D and render pipeline. Pathtracing all the pixels!
Simeon started as 2D/3D motion designer in Leipzig, using Adobe AfterEffects, Premiere, Photoshop, Avid and of course Blender. After founding blendFX he started coding and developing for Virtual and Augmented Reality with Unity and Blender, making VR and AR experiences as pleasant as possible!
Falk is a 2D/3D animation and VFX artist,
working for several clients in Leipzig. He is the generalist in our team. From 3D modeling, animating and shading to motion design and photography – he can do it. Cooking his favorite noodles for the team makes him indispensable in the office!
During his school years Jonas worked several times as an intern at blendFX. After he graduated in 2019 he officially started working at blendFX. Jonas has almost 10 years of experience in Blender as a self taught 3D artist. Throughout the years he has expanded his skill set to include things like Python programming and procedural shading. So from modelling to programming a render farm – he will do it all!
Micha has studied media technology at the HTWK Leipzig. During his time at university he got more and more interested in 2D and 3D animation, as well as editing and audio design. He spezialized in character design, with the associated sculpting tools in Blender. Humans, aliens and monsters – that’s his thing!