V CREATE 3D ENVIRONMENTS
VR AWESOME IN SPACE
V LET THE MAGIC HAPPEN
THIS IS US
CEO | 3D & VFX Artist
After his diploma for art education at the University for Art&Design Halle Sebastian started to work as a 3D & VFX freelancer. Together with Simeon he started blendFX in 2014. Now he is the lead 3D artist at blendFX and as technical director and render wrangler responsible for the 3D and render pipeline. Pathtracing all the pixels!
CEO | Developer
Simeon started as 2D/3D motion designer in Leipzig, using Adobe AfterEffects, Premiere, Photoshop, Avid and of course Blender. After founding blendFX he started coding and developing for Virtual and Augmented Reality with Unity and Blender, making VR and AR experiences as pleasant as possible!
CEO | 3D & VFX Artist
Falk is a 2D/3D animation and VFX artist,
working for several clients in Leipzig. He is the generalist in our team. From 3D modeling, animating and shading to motion design and photography – he can do it. Cooking his favorite noodles for the team makes him indispensable in the office!
Micha has studied media technology at the HTWK Leipzig. During his time at university he got more and more interested in 2D and 3D animation, as well as editing and audio design. He spezialized in character design, with the associated sculpting tools in Blender. Humans, aliens and monsters – that’s his thing!
Silke graduated from the Academy of Fine Arts (HGB) in Leipzig, specializing in Media Art. After that she worked as a freelance artist for several years. She focuses on 3D character modeling and animation with Blender. Out of a general passion for “blending” 2D and 3D workflows, Grease Pencil has emerged as one of her favorite tools.
After studying Media and Information Sciences in Offenburg and finishing his Master Studies at the HTWK Leipzig, Marc took a little detour to Frankfurt am Main to work in a big advertising agency. Coming back and finally settling in Leipzig, he found his way to blendFX and supports the team in making the projects we love possible.
Yvette is studying Media Informatics at the HTWK Leipzig in her sixth semester.
Her interest in Blender and Game Development began in 10th grade, where she started modelling and animating as well as drawing on canvas and in software.
Since then she has worked on different animation and game projects and got experience in Unity and Blender.